We would like to challenge you or any other reader to prove what you said are the differences marginal or substantial?
where you would locate NaturalFront and CrazyTalk software in such a structure? what-you-see-is-what-you-get, as easy as creating a webpage?Ĭan you create a 3D-space with these axes:Ī - the quality or attractiveness of 3D-face-animation ī - the degree of customizability, including that of unanimated 3D-model and its animation at any chosen point of time Ĭ - cost of time and money for getting (1) and (2) done, (2) allow users to complete (1) as easily and quickly as NaturalFront plugin? e.g. extensive range of realistic facial movements and and mouth-shapes, which are as good as, or nearly as good as (depending on your preference), the 3D-facial-animation in Hollywood-movies and AAA-games?
(1) create unlimited customized 3d-face-models, each with individualized professional 3D-animation, as high-quality as NaturalFront plugin, e.g. Have you run the two software packages side by side? However, you'd better not rush to say "dinosaurs will dominate since they are massively bigger than humans". > This looks and feels like CrazyTalk 8 from RealusionĬrazyTalk is currently more widely known. To clarify our communications with users like Tanny27, we would like to copy another message previously posted in this thread, and the award at the end of this message is still valid: I’m on a 2011 iMac running OS X 10.11, and my system details are as follows: I just downloaded Unity a few days ago, so I presume it to be the latest version. I have to force quit Unity, and the force quit dialog reports that Unity is not responding. The Mac beachball spins for 15 minutes or more, and never stops. The appropriate dialog comes up, and reports 50% completion almost immediately. SYMPTOMS: Natural Front never completes the creation of a 3D head. Here are the symptoms, and my technical details. I can’t get Natural Front to create a 3d head though, and am hoping you know a solution. I’m quite interested in your Natural Front software, it’s the sole reason I installed Unity. Let me know if you want any further info. I am attempting to evaluate this software with the purpose of then deciding to purchase it, therefore I'd like to get the Free version to work for me. I've left the Mac running for 10mins / 30mins it just appears to lock up whilst attempting to do something.Ĭan you confirm that the Free version of your plug-in is compatible with the latest version of Unity and that it works.
I follow the instructions (load image, select the points) and I get to the point of rendering the 3D head, the dialog shows "50%." and then that's it, nothing more.
If I start again with a new project and get to the "API update required" message and If I select, I get to carry on. If I select then when I get to the point of rendering the 3D head, I get an error about "method not found ''" and cannot proceed.
Whilst loading Unity informs me that "API update required as the plugin uses obsolete APIs" I downloaded the Free version of the plug-in to test. I have Unity 2017.3.1f1 Personal (64 bit) installed - latest installation.
Rather I was informing on existing functionality, and the potential difference between free and pro versions. I'm not gonna put a price on the added functionality because we're starting this week and I don't think it's realistic to add a lot of functionality on such short notice. In your free version it's hard to tell because I don't get an actual model with blendshapes I can play with, but digging around the interface I think I count about 10? The goal is a believable face animation where you can tell what the mouth is saying. I've done some tests with Mixamo rigs and with FageGen heads, the latter supports 35 out of the 51blendshapes ARKit supports
I plan on using an iPhone X to stream blendshapes into Unity and record them there. In the workshop I'd like the students to create a caricature selfie in 3D and then act out a monologue with it. At a film academy, I'm doing a Unity intro course for students who haven't had a single Maya class yet, so I cant expect them to do actual modelling/rigging.